Apr 02, 2018 Hi guys! I have been interested in creating skin months ago; its easy to find tutorials, but is not easy if you have an AMD graphic card. Here you have a easy tutorial that could help you. 1- Find and open the template in Photoshop (Thats the program I use). 2- Paint the skin. Nvidia Normal Map Filter and DDS Plug-in x64 ( 64bit ) for Photoshop NVIDIA Plug-ins for Adobe Photoshop have two main components: NormalMapFilter — filter for Photoshop that can convert any image to normal map. It works on Height2Normal algorithm, so source image must have darker parts representing the 'deep' and lighter parts as elevations.
This simple guide will run you through the necessary steps of installing a .dds plugin for Photoshop CS 6.
What is DDS ?
The DirectDraw Surface container file format (uses the filename extension DDS), is a Microsoft formatfor storing data compressed with the proprietary S3 Texture Compression (S3TC) algorithm, which can be decompressed in hardware by GPUs.
Source: wikipedia.comBy default, Photoshop CS 6 is unable to read a .dds file. We need to grab the NVIDIA Texture Tools from here. These set of tools contain the NVIDIA Normal Map filter, the NVIDIA DDS plug-in, Mipster (A mip-map generation script) and the Cube Map Shuffler.
The NVIDIA Texture Tools for Adobe Photoshop are compatible with Adobe Photoshop 5.0, 5.1, 6.0, 7.0, CS, CS2, CS3, CS4, CS5 and CS6.
Hitting the download button will take you to the download page. In my case, I’ll choose Windows [64-bit]. Launch the .exe file you just downloaded. It’ll ask you to register the product by Name and Organization. I choose something random here as all my work is done for personal use.
It should find your installation directory automatically. In my case, it is D:Program FilesAdobeAdobe Photoshop CS6 (64 Bit) and click [Next]
To verify that everything was installed correctly, navigate to Program FilesAdobeAdobe Photoshop CS6 (64 Bit)Plug-insFileFormats and you should see your new .DDS plugin installed.
Intel has extended Photoshop* to take advantage of the latest image compression methods (BCn/DXT) via plugin. The purpose of this plugin is to provide a tool for artists to access superior compression results at optimized compression speeds within Photoshop*.
Project maintained by GameTechDevHosted on GitHub Pages — Theme by mattgrahamGetting Started (Installation)
- Close Photoshop
- Download the IntelTextureWorks_1.0.4.zip file and expand it on your local computer
- Copy the desired plugin from either of the following unzipped folders
- .../IntelTextureWorks_1.0.4Pluginsx64IntelTextureWorks.8bi
- .../IntelTextureWorks_1.0.4PluginsWin32IntelTextureWorks.8bi
- Paste the plugin into the appropriate Photoshop Plugin folder
- D:Program FilesAdobe Photoshop CC 2014RequiredPlug-InsFile Formats
- D:Program FilesAdobeAdobe Photoshop CS6 (64 Bit)Plug-insFile Formats
- Copy the cubemap scripts from:
- .../IntelTextureWorks_1.0.4PhotoshopScriptsIntelTextureWorks-ConvertCubeMap.jsx
- .../IntelTextureWorks_1.0.4PhotoshopScriptsIntelTextureWorks-CubeMapGaussianBlur.jsx
- Paste the cubemap scripts into:
- D:Program FilesAdobe Photoshop CC 2014PresetsScripts
Saving Files via Plugin
Photoshop Dds Plugin Intel
- File > Save As
- Select 'Save as type' > Intel® Texture Works (*.DDS;*.DDS)
- Navigate to store location
- Assign file name
- Save
- Select desired plugin options and preview (pan/zoom), as necessary
- Ok
Loading Files Saved via Plugin
Multiple resident DDS plugins can result in a texture display error on load. To avoid this, use the following process to reload textures saved with the Intel® Texture Works plugin for Photoshop
- File > Open As
- Select Intel® Texture Works (*.DDS;*.DDS) as type (to the right of 'File name' field)
- Select file
- Select desired mipmap loading options if applicable
- Select desired color profile loading options
Logging Bugs, Enhancements, & Feedback
Use the GitHub Issue Tracking System to log your bugs, enhancement (requests), and feedback (general impressions appreciated). Labels really help here - please use them.

NOTE:

- Not all authoring apps can read the latest BCn textures. We're keeping a running list of authoring app BCn load status on the Wiki here
- To implement BCn texture compression in your own apps and engines download the sample source code here
- The FAQ is also available on the Wiki
Requirements
- Windows* (32/64) versions 7, 8, 10
- Photoshop* CS6 through CC2015
Prerequisites
Photoshop Cc Dds Plugin
- Visual Studio 2012 (or possibly higher, although so far all builds created with 2012)
- Photoshop CS6 SDK, can be obtained from here: http://www.adobe.com/devnet/photoshop/sdk.html
- Adobe Photoshop 32 or 64 bit, CS6 or higher.
First time set-up
Photoshop Dds Plug-ins
- Install Photoshop CS6 SDK on developer machine
- Open IntelTextureTools solution
- Go to Property Manager and edit settings for Microsoft.Cpp.Win32.user and Microsoft.Cpp.x64.user, adding the following User MacroPHOTOSHOP_SDK_CS6 =
- Choose platform appropriate to the version of Photoshop you wish to test with (Win32 or x64)
- Build! For convenience plugin binaries will be copied to '~/Plugins/[platform]' folder.
To easily run/debug from Visual Studio
- create an alias/shortcut to the appropriate platform folder and place it in the matching Photoshop Plug-ins folder (this will allow photoshop to load plugin from build location)
- in plugin project, select Properties->Configuration->Debugging->Target and browse to photoshop executable


3rd Party code ##
This project utilizes the following code (located under 3rdParty folder)
Photoshop Cs5 Dds Plugin
- DirectXTex, from https://github.com/Microsoft/DirectXTex (Sourced from tag Jul2015)
- Intel, BC compression code and helpers